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- #Borderlands the pre sequel grinder recipe software#
- #Borderlands the pre sequel grinder recipe series#
Expansive areas meant to be traversed in a moon buggy lack vehicle stations at every entrance, sometimes causing the player to have to trek on foot when backtracking or if the rover is destroyed. Other small oversights pop up in the level design here and there. Even with the additional biomes found on Helios, the number of different looking areas to explore pales in comparison to Borderlands 2‘s tundra, temperate, desert, tropical, industrial, civilized, volcanic, and other environments. Getting lost is easy at first, even with the minimap and its waypoints.Įventually, the story works its way back to Helios, the Hyperion space station, and the environments become a bit more diverse. In the same way that our first adventure to Pandora spent entirely too much time in vast brown deserts, the first half of the romp across Elpis occurs in areas that are indistinct from one another.
#Borderlands the pre sequel grinder recipe series#
Taking place largely on Pandora’s moon Elpis, the first regressive parallel to the original title in the series reveals itself: the moon is largely made up of desolate gray-blue rock dotted with industrial complexes. Specifically, it is set after the events of The Secret Armory of General Knoxx, but before Claptrap’s New Robot Revolution, the third and fourth pieces of downloadable content for Borderlands, respectively. There is a symmetry to be appreciated in The Pre-Sequel‘s in-between feeling, given that it is chronologically set between the first two games. Rig: AMD Phenom II X2 555 3.2 GHz, with 4GB of RAM, ATI Radeon HD 5700, Windows 7 64-bit
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#Borderlands the pre sequel grinder recipe software#
One odd aspect of some of the new content that this entry brings to the vault hunting universe is that it feels more like Borderlands than Borderlands 2 in some ways, for better and for worse.īorderlands: The Pre-Sequel (Linux, Mac, PC, PS3, Xbox 360)ĭevelopers: 2K Australia, Gearbox Software Where a number of core systems were significantly upgraded between the first and second games in the series, The Pre-Sequel‘s additions are much less pronounced. Despite that, it all feels very familiar. The story, playable characters, environments, dialogue, and physics are all new.
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To be clear, a lot of what matters is new. Gearbox had a huge hit on its hands with Borderlands 2, and there is not much reason to mess with a winning formula. “If it ain’t broke, don’t fix it.” I can imagine that mantra circulating the 2K Australia office as the team worked on Borderlands: The Pre-Sequel.
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